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    <loc>https://eduardojpacheco.com/myportfolio</loc>
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    <lastmod>2020-07-26</lastmod>
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      <image:title>Portfolio</image:title>
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      <image:title>Portfolio - Eddie Pacheco God of War Sound Redesign Demo</image:title>
      <image:caption>God of War is a game I respect and enjoy so much. I redesigned sound for this God of War clip over the course of a week. I spent an extra week reviewing and polishing details.</image:caption>
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      <image:loc>https://static1.squarespace.com/static/55446cd2e4b07bcfa0897ca6/t/5e65df52c20640121becded3/1583734610150/</image:loc>
      <image:title>Portfolio - The Order: 1886 - Launch Trailer | PS4</image:title>
      <image:caption>On this project I edited Foley and sound effects for cinematic scenes as a sound design intern at Sony Interactive Entertainment over the course of four months.</image:caption>
    </image:image>
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      <image:title>Portfolio - Everybody's Gone to the Rapture - Announce Trailer | PS4</image:title>
      <image:caption>On this project I edited and mastered dialogue for several character conversations over the course of several weeks with Erik Buensuceso as a sound design intern at Sony Interactive Entertainment.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/55446cd2e4b07bcfa0897ca6/t/5e65e15ab6faeb732c316d03/1583735130766/</image:loc>
      <image:title>Portfolio - Tales from the Borderlands - Launch Trailer</image:title>
      <image:caption>I provided sound design content and implementation for UI, character Foley, ambiances, and vehicles on episodes 3, 4, and 5 of the series at Telltale.</image:caption>
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    <image:image>
      <image:loc>https://static1.squarespace.com/static/55446cd2e4b07bcfa0897ca6/t/5e65e1edf244c97e61a4fbb7/1583735277424/</image:loc>
      <image:title>Portfolio - Minecraft: Story Mode [Minecon 2015 Trailer]</image:title>
      <image:caption>On this project I designed sound effects and Foley for characters as well as ambiances while supporting the project’s aesthetic, which consisted of new sonic signatures while staying true to Minecraft’s aural palette.</image:caption>
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    <image:image>
      <image:loc>https://static1.squarespace.com/static/55446cd2e4b07bcfa0897ca6/t/5e65e3fce2671908cf1caa1c/1583735804438/</image:loc>
      <image:title>Portfolio - Game of Thrones: A Telltale Games Series - Teaser Trailer</image:title>
      <image:caption>I provided Foley and ambiance editing for several scenes throughout the series at Telltale.</image:caption>
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    <image:image>
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      <image:title>Portfolio</image:title>
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      <image:title>Portfolio - Eddie Pacheco Call of Duty: WWII Sound Design Demo</image:title>
      <image:caption>This video showcases a variety of content I developed for Call of Duty: WWII including the UI system, enemy panzer and tiger tanks, scripted and in-game Foley moments, and ambiances.</image:caption>
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  <url>
    <loc>https://eduardojpacheco.com/eduardo-pacheco</loc>
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    <lastmod>2020-01-10</lastmod>
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  <url>
    <loc>https://eduardojpacheco.com/contact</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2015-05-07</lastmod>
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  <url>
    <loc>https://eduardojpacheco.com/portfolio</loc>
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    <priority>0.75</priority>
    <lastmod>2020-01-30</lastmod>
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  <url>
    <loc>https://eduardojpacheco.com/resume</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2020-01-10</lastmod>
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  <url>
    <loc>https://eduardojpacheco.com/about-me</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2020-01-10</lastmod>
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  <url>
    <loc>https://eduardojpacheco.com/demo</loc>
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    <lastmod>2021-02-16</lastmod>
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