Videos showcasing content I designed for work and for personal exploration. Some of these designs may be deprecated. Please view Demo Reel for latest version.
This video showcases a variety of content I developed for Call of Duty: Modern Warfare. Additional content I designed but is not included in the video: bullet ejection surface impacts (coded by Tim Stasica), door system (stealth, normal, ambush), a10 killstreak, support box and care package mp killstreaks.
Redesigned and mixed the air buster mech boss, character Foley and ambiances from Final Fantasy 7 Remake during late nights over the course of two weeks. I originally planned on sketching more content but juggling work, family with a kid during this quarantine period has put that on hold, haha!
Being able to sketch sounds for a game I love that’s different from content aesthetics I develop at work was refreshing and fun. Looking forward to doing more of these. I hope you enjoy and stay safe!
God of War is a game I respect and enjoy so much. I redesigned sound for this God of War clip over the course of a week. I spent an extra week reviewing and polishing details.
This video showcases a variety of content I developed for Call of Duty: WWII including the UI system, enemy panzer and tiger tanks, scripted and in-game Foley moments, and ambiances.
On this project I edited Foley and sound effects for cinematic scenes as a sound design intern at Sony Interactive Entertainment over the course of four months.
On this project I edited and mastered dialogue for several character conversations over the course of several weeks with Erik Buensuceso as a sound design intern at Sony Interactive Entertainment.
I provided sound design content and implementation for UI, character Foley, ambiances, and vehicles on episodes 3, 4, and 5 of the series at Telltale.
On this project I designed sound effects and Foley for characters as well as ambiances while supporting the project’s aesthetic, which consisted of new sonic signatures while staying true to Minecraft’s aural palette.
I provided Foley and ambiance editing for several scenes throughout the series at Telltale.